-Typo in the description for the "Great Wave Alumni" achievement in Steam: "Talents" should be singular.
-This isn't solid:
Same with the other statue.
-The game crashed as I was working my way through the memory chamber. That's the first crash I've had this playthrough, so I can't complain.
-In the fight against Valvur Ichabo, PAT seemed to die (he collapsed and the bond between him and Ive was reduced), but his HP stayed at 763. He also had auto-resurrect enabled, but that didn't work, since his HP didn't actually reach zero. I revived him manually, but the auto-resurrect didn't work when he died a second time either.
-Weird grammar: Lumia says "what little we know" as a standalone sentence. I'm pretty sure you can't do that. That phrase has to be part of a longer sentence, like "what little we know about valvurs indicates that they are blue" or something like that. "How
little we know" can be said as a standalone sentence and basically means "we don't know very much". I think that's what Lumia meant to say.
-Gnart writes the word "travelling" in his log, but the preferred spelling in American English is "traveling".
And that concludes my first full playthrough of Earthlock. Thank you for the enjoyable experience... You might not have guessed it by reading this topic, but I did enjoy the game for the most part. Underneath the plethora of small flaws, there is actually a great JRPG with deep and awesome gameplay mechanics.
The game is just very, very unpolished as it appears right now...
To be completely honest with you guys, when I saw in the credits that an actual QA team had been involved in the production of this game... I was a bit surprised. What was their job? If their job was just to make sure the game is beatable, then that's fair, but if their job was to find and report bugs, then... well, I hope they were cheap. It's just a bit unfathomable that a professional QA tester could miss some of the things I've listed in this topic. (The invisible ice walls come to mind. It's actually impossible to not find that bug.)
To sum up, here's a short list of some the issues that most frequently reminded me that the game isn't as polished as it should be:
(Because I didn't mention frequently repeating bugs in this topic every time they happened, it might not have been clear which issues were actually the most distracting to me throughout this playthrough.)
-The haphazard ordering of items in various lists (the farmory menu is maybe the best example).
-The steal mechanic, especially against bosses (often displaying the wrong number of items left; generally way, way too hard to steal from bosses).
-The menu (bugged in so many different ways).
-The inconsistent naming (the save text and the warp menu name for the same warp/save statue was often different; the artifact was referred to as both an Earthkey and an Earthlock (unless I misunderstood something); Scroll Road/Scrollroad/Scrollroads; PAT/Pat).
-The mix of British and American spelling (it's mostly American, but there are some British words here and there).
-Missing battle animations (quite often attack animations would seemingly get interrupted and the targets would just take damage from seemingly nothing).
-Double attacks (a handy bug for the player that not many would complain about, but this might have been the
most frequent reminder of how unpolished the game is).
With all that said, this game is just a patch away from not only being a great game, but a polished
great game. All it takes is fixing everything I've mentioned in this topic. ;)