Franir's Lair?! *Contains Spoilers* .....possibly?!
Posted 06 September 2016 - 06:32 AM
Posted 06 September 2016 - 06:52 AM
Sleeping character wake up when they are hit, and you can hit your own teammates (I'd recommend using Gnart's club, and Taika's bite for this, as they do the least amount of damage). I highly suggest keeping Gnart and Ive in separate bonds, so that you can use both of their Special heals independently of one another. Gnart & Amon's bond grants them immunity to bleed, which is a HUGE advantage against Franir. As for the walk back to the boss, which I admit is a bit irritating, go back outside after you've opened the chest in the hole in the wall just past the yellow gate. It's possible to walk around the enemies and skip them entirely.
I beat Franir with my party between lvls 13-15. I charged up my Special meters beforehand, and potion-ed my health to full at the elevator. My bonds & stances were: Amon (Blaster) & Gnart (Mage), and Taika (Predator) & Ive (Scout). My offense consisted almost entirely of Amon using Electro Blast ++, with Taika occasionally using Water Bomb (it's pretty damaging against a single target). I strongly recommend getting these 2 bonds to 5-star.
Gnart's entire job was clubbing people who fell asleep, and casting Regen. On the rare occasion that everyone is awake and at full health, cast haste on Amon. When the party's overall health starts getting low, use Super Mage and spend every turn casting Regen S.
Taika should be biting people who fall asleep, and using the strongest healing potion you have on whoever needs it the most. On the rare occasion that everyone is awake and at full health, cast Water Bomb on Franir.
I used Ive as little more than a potion dispenser, helping out when Gnart couldn't keep up. Use her First Aid, and First Aid Drop as a back-up heal.
Amon is going to be your main offense, use your strongest ammo type against him (anything except fire is fine, I only used Electro because it was the only ++ ammo I had) and toss out potions when needed. Keep your party's HP in mind. It's better to do no damage in a turn, than it is hurt him at the cost of having to rez someone
90% of this fight was managing my party's HP and keeping them awake. Watch the turn order carefully, and assess the risk of whatever action you want to take. I'm sure that this strategy isn't the best one by far, but it's the one that got me through the fight.
- Jon likes this
Kick him in the nuts, Olia!
Posted 06 September 2016 - 01:57 PM
i just tried it at lvl 17 and got super close. my party was ive, amon, taiki and gnart. gnart as support with attack boost, amons electricity special did most the damage. i would have had it if my party hadnt fallen a sleep. i get gnart up to 17 like the rest of the party i think ill have it.
Posted 06 September 2016 - 11:47 PM
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